
Meh, I probably couldn't distinguish any of those anyways xD I'm not thinking about anything lewd here :3

Though it is possible to say, prioritize a certain task if you need it to happen right at that moment or something :3 You say, I want this wall built here, and then some colonist or more will get around to building it eventually depending on their priorities and schedule. What you do is you assign them schedules and priorities. Some colonists dislike doing something so forcing them to do that would be bad for their mood, and there's also colonists who are incapable of certain tasks.Īlso, just like in prison architect it's not like you're in direct control of the colonists.
#Pgadmin 4 v3 dislikes full
Making them cannibalize people when they don't have the cannibal personality trait, making them sleep in a dirty room full of corpses, waking them up in the middle of the night etc :3
#Pgadmin 4 v3 dislikes movie
I don't really play games for the story though because if that's all then I might just as well watch a movie or whatever :3 So you enjoy the current season with all that cute stuff? :3 so little time, so much anime to watch T_T Yeah I know, that pic got me interseted in another isekai anime. Why do you always make it sound so lewd? :P People do however recommend that you just throw yourself into a challenging setting (not extreme, but still pretty difficult) since the stories that end up getting your entire colony killed tend to be the most fun xD There's also a mode iirc where barely anything negative happens. They could go on a murderous rampage, but they could also for example just wander around aimlessly for a while :3īut yeah, the AI is obviously out to get all of your colonists killed, but how difficult it is depends on the difficulty settings.


If you allow the mental state of a colonist to degrade too much then they could go mad in 1 of many ways, some worse than others. Each colonist has a mood and what not which can be affected by all kinds of things. Whether or not a pawn goes berserk is indeed determined by the story teller, however there is only a chance of this happening if you allow it to. That's not a good way to make the game more difficult :3 I mean, all that happens when you turn up the difficulty is that the enemies have higher stats.
